Game Update: Twinora v0.4.0


Game Update:
Twinora v0.4.0

Behold! This update brings a massive amount of new features and bugfixes to gameplay from July and August! The ability to use items from your Item Inventory Window, the addition of new enemies, a whole new environment, and much more... await your adventure.

Note: The game has also been named: the name is Twinora!

The word Twinora can be broken down into the prefix "Twi", as in "two", or "twin", and "ora", which means "light" in Hebrew. Together, this means "twin lights", which represents the unstoppable light and passion that Mark and Clay have together.


Update Notes

New Content

  • New enemies have been added the game! These include:
    • Crabs
    • Large Crabs
    • Crustantius
    • Lizards
    • Green Lizards
  • All enemy stats and spawns have been rebalanced in the first three dungeons of the game, to accommodate for the new enemies, and appropriately scale existing enemies' stats.
  • The Camp has been given a major update, featuring the following new objects:
    • New trees for the forest and beach areas
    • A campfire
    • The blacksmith and store merchant's tents and crates
    • Torches have been placed around to light up the area
  • Integrated a new input system that allows support for mouse and keyboard, as well as controllers. Support for the following controllers have been added:
    • Xbox 360 Controllers
    • PS3 Controllers (partial support)
    • Xbox One Controllers
    • PS4 Controllers
  • Expanded the reachable areas of the Camp to allow you to now go down the path to the beach.
  • You can now open a functional Item Inventory Window by pressing the I key. You can use items by clicking on them (using LMB or submit button on controllers).
  • Added metadata to game save files, that tracks the following stats about the player's progress in-game:
    • Total game time
    • Date last played
    • Total number of enemies defeated
    • Total number of dungeons completed
    • Screenshot of recent gameplay

Additional Updates

  • When talking to NPCs at Camp, the camera now fades into a NPC-specific view during dialogue, where available.
  • Added the ability to dolly ("zoom") the camera in and out in dungeons.
  • You now start the game with a Conch Shell (re-usable) item so you can teleport to Camp at any time.
  • Ambient cricket SFX has been added around the Camp.
  • Save Points can now be placed as grid objects in dungeons. A Save Point has been added to Forest Labyrinth 3F.
  • Save Points now enter an elevated visual state when walked inside of.
  • Clay's existing animations have had a revamp!
  • The game has been given an updated, first-iteration game logo and icon.

Development Updates

  • GridObjects now fully support objects with rectangular sizes that are greater than one tile.
  • The outline shader on characters has been significantly improved for performance.

Bugfixes

  • Fixed errors that occurred with the minimap when moving between dungeon floors of varying map sizes.
  • Fixed issues with screen fading when the player is defeated.
  • Fixed an issue that could permanently lock the grid update, halting all gameplay in dungeons.
  • Fixed issues with grid updates on characters that are far away from the player.
  • Characters' combat status UI is now always properly rotated to face the camera.
  • Fixed an issue with the Item Inventory Window in dungeons, where you would accidentally attack instead of using the item when left-clicking with the mouse.
  • Fixed an issue where Mark and Clay would spawn at Camp on top of each other.

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