Game Update v0.2.0


Game Update:
Next Game v0.2.0

The second playable version of the new anime-styled game, with massive changes to lighting, characters, and even gameplay, introducing a companion to fight alongside you, items with HP and MP potions, 2 dungeons of 3 floors each, and more!

Note: The project's Minimum Viable Product was completed on June 16, 2019, however, a build was not made at the time.


Update Notes

New Content

  • The game now starts at the Camp. At Camp, you can travel to dungeons by talking to the beast.
  • At both Camp, and in dungeons, you now have a companion that follows you and fights alongside you.
  • Added combat levels and EXP for the player, ally, and enemies:
    • Every time you or your ally defeat an enemy, you both receive EXP equal to the defeated enemy's total HP.
    • Enemies do not gain EXP.
    • You and your ally will gain +3 MaxHP and +2 MaxMP for each level up.
    • Every 2 levels, your and your ally's damage range increases by 1 ~ 1.
  • You can now can use 2 combat skills: Smash and Dart, either by pressing 1 and 2, or using the new skill buttons on-screen.
    • Smash costs 5 MP, and hits enemies on all 4 adjacent tiles.
    • Dart costs 5 MP, and launches a projectile in a straight line 6 tiles ahead until it hits an enemy.
  • You may now save your game at the save point at Camp. The visual effects of the save point and the menu will be updated at a later date.
  • You now have access to a minimap in the dungeons, showing where you have been so far on the current floor, and where there are nearby enemies.
  • The game now features 2 dungeons: Shaded Ruins, and Winding Forest Path. Each dungeon has 3 floors, and returns you back to Camp once you finish the last floor.
  • The game now features 2 dungeons: Shaded Ruins, and Winding Forest Path. Each dungeon has 3 floors, and returns you back to Camp once you finish the last floor.
  • You can now interact with the store merchant at Camp, and buy HP and MP potions for 45 money each.

Additional Updates

  • Revamped the lighting of the game, to take on a variant of Cel Shading:
    • Shadows have been smoothstepped to become sharper.
    • The lighting model used by the game no longer emulates real life, and instead, uses a sharp cutoff in the dot(normal, lightDirection) dot product.
    • Characters and select-objects now have a black outline, that attenuates with distance and is hidden behind objects.
  • The game executable has an icon, and now launches directly, without a message from the Unity engine before starting the game.
  • The game now starts at a windowed resolution of 1024x768.
  • The player has been renamed to Mark, and the ally has been renamed to Clay.
  • The game console's number of lines has been increased from 4 to 5.
  • The HUD now shows what floor you are on (for example, "Winding Forest Path 1F").
  • Unused parts of the HUD are now deactivated when returning to Camp, from the dungeons.
  • Many of the fonts used throughout the game have been updated to better match the anime style.
  • At the end of the dungeon, a "Dungeon Cleared" screen now shows up, with stats describing how you completed the dungeon.
  • HP bars now show over all mobs when attacked.

Bugfixes

  • Fixed an issue in dungeons where the player would immediately re-pick up their dropped money on death.
  • Fixed an issue where 2 Camps were loaded in-game at the same time, causing lighting and other miscellaneous issues.
  • Fixed an issue where the player's Dart skill would move in a segmented, discontinuous fashion.
  • An issue with camera stability and control at Camp (due to physics) has been fixed.
  • Fixed several issues where the minimap would not update in certain cases.
  • Made some small optimizations in order to better prevent lag spikes from enemy pathfinding.

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