Game Update: Twinora v0.5.0


Game Update:
Twinora v0.5.0


Update Notes

New Content

  • The Twinora game logo and program icon have been created!
  • There are now 9 skills in the game! All of them have been fully implemented and revamped in visual effects.
  • Weapons have been added to the game! You can now view your character's weapons by pressing "E" for the Character Equipment Window. The following weapons have been added to the game:
    • Stone Cutter (Lv. 1), Mark's starting weapon
    • Steel Axe (Lv. 1), Clay's starting weapon
    • Cutlass (Lv. 5)
    • Club (Lv. 5)
    • Bamboo Stick (Lv. 10)
    • Butcher's Knife (Lv. 10)
  • Weapons have been given the following stats:
    • Level Requirement
    • Element
    • Evasion
    • Accuracy
  • Elements have been added to the game, including the following 9 elements:
    • Neutral
    • Wind
    • Water
    • Earth
    • Fire
    • Light
    • Dark
    • Poison
    • Ice
  • HP and MP Regen have been nerfed to encourage the use of strategy, items, and skills.
  • Your item inventory now saves your particular items (instances), so that you can potentially upgrade items and save those upgrades.
  • Treasure chests have been added to all existing dungeons, with 100% money and potions, and rarer weapon drops based on the dungeon's level requirements to enter and enemy difficulty.
  • Jakob and Audreyn now have several options when talking to them: "Shop" and "Talk".

Additional Updates

  • The Store Merchant at camp has been named Jakob.
  • Jakob and Audreyn's dialogue has been updated.
  • HP and MP Potions have received a makeover! Their models and sprites have been updated with their real artwork.
  • The grid is now shown in dark gray outlines to show you where the tiles are in dungeons. This may be changed in the near-future to only show while you are aiming.
  • Dungeon pieces for walls and floors have been improved to eliminate the seams between the tiles.
  • Item tooltips have been updated to include weapon stats for weapons and elements' icons.
  • Almost all major UI has undergone a significant style revamp.

Development Updates

  • The UIMenus and UIBars have been largely improved for greater consistency in handling UI windows, and bars for HP/MP/EXP (including flashing when low HP or insufficient MP).
  • Created an in-game developer console to execute test commands, which will allow us much greater flexibility in testing, fixing bugs, and implementing new features for the game.

Bugfixes

  • Fixed an issue with hitsplat rendering. They now visually appear more consistently.
  • Picking up money (0003 - Coins) now properly adds to your money instead of adding an actual item to your item inventory.
  • Fixed an issue where fast-moving in dungeons would keep pausing and restarting jog animations.
  • Fixed an issue where projectiles could completely miss enemies if the game lagged during their trajectory in dungoens.
  • Fixed issues with the player being able to move while UI was open.
  • Fixed an issue where Clay would walk through trees and characters at camp.
  • Clay will now properlyturn towards the direction she is jogging in when controlled by AI at camp.
  • Fixed an issue where moving the left analog stick for Xbox One controllers would accidentally trigger a grid update.
  • Antialiasing is now properly applied while in dungeons.
  • Fixed issues with player death when being returned back to camp at zero lives.
  • Fixed issues where Clay would sometimes quickly walk to points very close to her many times in a row, when controller by AI.
  • Clicking on weapons in your Item Inventory window now properly equips them based on the current character showing in the Character Equipment window (if it's open).
  • Sharply improved performance at camp by using additional LOD 2s for all trees, and very ow-poly shadow proxies to cut triangle counts.
  • A basic menu for Twinora game settings is now accessible via "ESC" on the keyboard. You can change your graphics and quality settings, to alleviate lag on lower- and mid-end computers.
  • A cursor sensitivity setting has been added to the Twinora game settings, accessible via "ESC" on the keyboard.
  • Fixed an issue where game dialogs would accidentally pop up behind other windows.
  • Fixed issues with enemies getting stuck in dungeons sometimes.
  • Extremely improved the performance of pathfinding for NPCs in dungeons, especially for long distances.
  • Mark's skill Feather Blink has had its delay reduced, and its range increased from 3 to 4 tiles.
  • Fixed an issue where Clay would get stuck random-walking instead of following Mark in dungeons, in rare cases.
  • Fixed issues with animation-driven properties being locked in with incorrect default values. This would cause the game to halt in dungeons permanently.
  • Your HP bar now flashes continuously while under 35% HP, and your MP bar will flash when you attempt to use a skill that you don't have enough MP to use.

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